Minecraft skin editor
Draw a Java 64×64 or Bedrock HD 128×128 skin on the 3D model, edit one you already have, and download the PNG. Nothing leaves your browser.
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How it works
- Paint straight on the model. The 3D preview is the canvas: a stroke on the model lands on the right pixels of the sheet for you, and the part picker on the right hides or shows each limb so you can get at the faces behind it.
- Eight tools, and the picker is the one to lean on. Pen and eraser, fill for a run of one colour, auto-tone to shade a flat area, mirror to paint both arms or both legs at once, a grid overlay, and undo/redo. The picker lifts a colour already on the skin so the next stroke matches instead of guessing a hex.
- Body and overlay are two layers. The base is the skin; the overlay is the hat, jacket and sleeves that sit a hair proud of it. Paint the wrong one and the work hides under the other - the Body / Overlay toggle says which you are on.
Good to know
- Java is 64×64, Bedrock HD is 128×128 - one button switches. The Java / Bedrock HD toggle above the part canvas sets the sheet size, and uploading a skin of the other size switches the editor for you. Each edition keeps its own last skin.
- Steve is a 4-pixel arm, Alex is 3. Same file - only the arm columns differ. Set it to match the model you will wear, or the arm paints a column wide of where it shows.
- What you see is the file. The PNG that downloads is the sheet you painted. On Java, apply it under your profile at minecraft.net; on Bedrock, import it in the Dressing Room under Classic Skins.
- Nothing is uploaded. The canvas lives in this tab and the download is written here - a skin you open or draw never leaves your machine, and it is kept in your browser between visits.